Verity Sovereign
Pator Tech School Minmatar Republic
457
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Posted - 2013.06.14 15:16:00 -
[1] - Quote
Faction guns are the only faction item class where T2 completely outclasses faction.
Most egregious are the blasters, where meta 3 and 4 have more optimal.
There is no reason they can't require T2 skills to load T2 ammo, just the same as they require skills to load defenders or FOF missiles in launchers.
Caldari/DG launchers are the exception
Faction weapons need a boost. Either to base stats (moar optimal+falloff+damage), or through applying T2 attributes to them (load T2 ammo if skills allow, let T2 skills benefit faction weapons).
I'll keep making these suggestions until CCP gets around to module rebalance (a long time given the ship rebalance that still has a lot of work left) |
Verity Sovereign
Sovereign Fleet Tax Shelter
468
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Posted - 2013.06.19 06:33:00 -
[2] - Quote
Pan Dora wrote:Let me add my 0,02 ISK
0,01-> To me what its really wrong with the balance of modules its the fact that meta 5 its always much more skill intensive than any other option while, in most cases, it don't give any particular advantage over anything else. Weapons are a notable exception*.
Meta 5 hardeners are significantly better than meta1-4. Same for resist amps and EANMs, damage controls, etc. The list of meta4 items that are as good as Meta 5 is rather limited. I think its limited to non-energized adaptive nano-plating, shield power relays, target painters, and tracking computers (although in this case, T2 does have the bonus of using less cap). T2 ABs are faster, T2 MWDs have a lower cap penalty, etc. This point of yours is rubbish.
Quote:On top of that meta 5 tend to be hard to fit and cap hungry. To change it to a situation that make more sense** or all meta 6 and higher modules must be like meta 5 when it comes to skill requirements (imagine the tears) or give every single meta 5 module a distinguish advantage over anything else (good luck for devs figuring out what) Umm, why? thats one of the appeals of faction stuff: paying to bypass skill reqs. T2 ships are harder to skill into than pirate ships, and as already noted, in the vast majority of cases, meta 5 >> meta 4.
Quote:0,02->Maybe CCP would kill some modules tiers in a similar way they killed ship tiers. Actually there is very little reason to use a meta 2 instead of meta 3 item, that would be different if instead we had one with better fitting other with better performance. cost - or should we tiericide everything, and have officer stuff be balanced with meta 4 and faction. Gankers will often not use meta 4, or even meta 3, due to cost considerations.
Quote:*cov cloak also have a particular advantage while the Improved just fall in general case. I don't recall any other. If moving 2.5x as fast while cloaked isn't enough of an advantage, then consider its lower scan res and retargeting delay.
I've jumped into low sec gate camps with a cloak on a small frigate, and I was glad I was plodding along at 25% speed (roughly 125 m/s) instead of 10% speed (50 m/s). They had some ships flying around trying to decloak me, and they got very close, I was having to move to avoid them (they got within 3.5 km)
Your arguments are bad and you should feel bad |